3.16 Vector (or Cross) Product (HL)
1. Dual Definitions of the Cross Product
The cross product algorithm operates strictly on 3D vectors. Unlike the scalar dot product which yields a real number, the cross product generates an entirely new 3D spatial vector that rests inherently perpendicular to the structural plane occupied by the initial operands.
Geometric Definition:
- $\theta$ is the included bounded angle between the two vectors ($0 \le \theta \le \pi$).
- $\hat{n}$ acts as a spatial unit vector resting perpendicularly to both $\vec{u}$ and $\vec{v}$. Directionality adheres strictly to the right-hand rule.
- Crucially, cross product operations are anti-commutative: $\vec{u} \times \vec{v} = -(\vec{v} \times \vec{u})$.
Algebraic (Determinant) Definition:
Given vectors $\vec{u} = \begin{pmatrix} a_1 \\ b_1 \\ c_1 \end{pmatrix}$ and $\vec{v} = \begin{pmatrix} a_2 \\ b_2 \\ c_2 \end{pmatrix}$, the cross product evaluates via a $3 \times 3$ matrix determinant expanding along the standard unit components $\vec{i}, \vec{j}, \vec{k}$:
EXAMPLE 1 (Algebraic Product & Orthogonality Verification)
Compute the cross product for the components $\vec{u} = \begin{pmatrix} 1 \\ 2 \\ 3 \end{pmatrix}$ and $\vec{v} = \begin{pmatrix} 4 \\ 5 \\ 6 \end{pmatrix}$, then confirm its geometric orientation.
This validates the anti-commutative vector inversion principle ($\vec{u} \times \vec{v} = -(\vec{v} \times \vec{u})$).
Because the dot product evaluates perfectly to zero, the output vector rests in a completely orthogonal position.
2. Geometric Area Calculations
Analyzing the structural magnitude of the geometric definition ($|\vec{u} \times \vec{v}| = |\vec{u}| |\vec{v}| \sin\theta$) mirrors precisely the area formulations for fundamental geometric figures bounded by these directional vectors.
- Area of a Parallelogram: Constructed dynamically using adjacent vectors $\vec{u}$ and $\vec{v}$ evaluates straightforwardly to the absolute vector magnitude:
$\text{Area} = |\vec{u} \times \vec{v}|$ - Area of a Triangle: Bounded between spatial vectors $\vec{u}$ and $\vec{v}$ scales to exactly half of the surrounding parallelogram footprint:
$\text{Area} = \dfrac{1}{2}|\vec{u} \times \vec{v}|$
EXAMPLE 2 (Parallelogram Area Calculation)
Extract the total operational area for the geometrical parallelogram determined by vector spans $\vec{u} = \begin{pmatrix} 1 \\ 2 \\ 3 \end{pmatrix}$ and $\vec{v} = \begin{pmatrix} 4 \\ 5 \\ 6 \end{pmatrix}$.
$\vec{u} \times \vec{v} = \begin{pmatrix} -3 \\ 6 \\ -3 \end{pmatrix}$
EXAMPLE 3 (Triangle Spanning from Spatial Points)
Calculate the isolated bounded area for the geometric triangle spanning spatial corner nodes $A(1,1,1)$, $B(1,3,1)$, and $C(-3,3,4)$.