3.16 Vector (or Cross) Product (HL)

1. Dual Definitions of the Cross Product

The cross product algorithm operates strictly on 3D vectors. Unlike the scalar dot product which yields a real number, the cross product generates an entirely new 3D spatial vector that rests inherently perpendicular to the structural plane occupied by the initial operands.

Geometric Definition:

$\vec{u} \times \vec{v} = (|\vec{u}| |\vec{v}| \sin\theta)\hat{n}$
  • $\theta$ is the included bounded angle between the two vectors ($0 \le \theta \le \pi$).
  • $\hat{n}$ acts as a spatial unit vector resting perpendicularly to both $\vec{u}$ and $\vec{v}$. Directionality adheres strictly to the right-hand rule.
  • Crucially, cross product operations are anti-commutative: $\vec{u} \times \vec{v} = -(\vec{v} \times \vec{u})$.
u v θ u × v

Algebraic (Determinant) Definition:

Given vectors $\vec{u} = \begin{pmatrix} a_1 \\ b_1 \\ c_1 \end{pmatrix}$ and $\vec{v} = \begin{pmatrix} a_2 \\ b_2 \\ c_2 \end{pmatrix}$, the cross product evaluates via a $3 \times 3$ matrix determinant expanding along the standard unit components $\vec{i}, \vec{j}, \vec{k}$:

$\vec{u} \times \vec{v} = \begin{vmatrix} \vec{i} & \vec{j} & \vec{k} \\ a_1 & b_1 & c_1 \\ a_2 & b_2 & c_2 \end{vmatrix} = \vec{i}\begin{vmatrix} b_1 & c_1 \\ b_2 & c_2 \end{vmatrix} - \vec{j}\begin{vmatrix} a_1 & c_1 \\ a_2 & c_2 \end{vmatrix} + \vec{k}\begin{vmatrix} a_1 & b_1 \\ a_2 & b_2 \end{vmatrix} = \begin{pmatrix} b_1 c_2 - c_1 b_2 \\ c_1 a_2 - a_1 c_2 \\ a_1 b_2 - b_1 a_2 \end{pmatrix}$

EXAMPLE 1 (Algebraic Product & Orthogonality Verification)

Compute the cross product for the components $\vec{u} = \begin{pmatrix} 1 \\ 2 \\ 3 \end{pmatrix}$ and $\vec{v} = \begin{pmatrix} 4 \\ 5 \\ 6 \end{pmatrix}$, then confirm its geometric orientation.

Step 1: Apply the algebraic determinant expansion:
$\vec{u} \times \vec{v} = \begin{pmatrix} (2)(6) - (3)(5) \\ (3)(4) - (1)(6) \\ (1)(5) - (2)(4) \end{pmatrix} = \begin{pmatrix} 12 - 15 \\ 12 - 6 \\ 5 - 8 \end{pmatrix} = \mathbf{\begin{pmatrix} -3 \\ 6 \\ -3 \end{pmatrix}}$
Step 2: Reversing the multiplication sequence directly yields:
$\vec{v} \times \vec{u} = \begin{pmatrix} (5)(3) - (6)(2) \\ (6)(1) - (4)(3) \\ (4)(2) - (5)(1) \end{pmatrix} = \begin{pmatrix} 3 \\ -6 \\ 3 \end{pmatrix} = \mathbf{-\begin{pmatrix} -3 \\ 6 \\ -3 \end{pmatrix}}$

This validates the anti-commutative vector inversion principle ($\vec{u} \times \vec{v} = -(\vec{v} \times \vec{u})$).
Step 3: Verify perpendicular alignment via the scalar dot product:
$(\vec{u} \times \vec{v}) \cdot \vec{u} = \begin{pmatrix} -3 \\ 6 \\ -3 \end{pmatrix} \cdot \begin{pmatrix} 1 \\ 2 \\ 3 \end{pmatrix} = -3(1) + 6(2) - 3(3) = -3 + 12 - 9 = \mathbf{0}$

Because the dot product evaluates perfectly to zero, the output vector rests in a completely orthogonal position.

2. Geometric Area Calculations

Analyzing the structural magnitude of the geometric definition ($|\vec{u} \times \vec{v}| = |\vec{u}| |\vec{v}| \sin\theta$) mirrors precisely the area formulations for fundamental geometric figures bounded by these directional vectors.

  • Area of a Parallelogram: Constructed dynamically using adjacent vectors $\vec{u}$ and $\vec{v}$ evaluates straightforwardly to the absolute vector magnitude:
    $\text{Area} = |\vec{u} \times \vec{v}|$
  • Area of a Triangle: Bounded between spatial vectors $\vec{u}$ and $\vec{v}$ scales to exactly half of the surrounding parallelogram footprint:
    $\text{Area} = \dfrac{1}{2}|\vec{u} \times \vec{v}|$
u v Triangle $\left(\dfrac{1}{2}|u \times v|\right)$

EXAMPLE 2 (Parallelogram Area Calculation)

Extract the total operational area for the geometrical parallelogram determined by vector spans $\vec{u} = \begin{pmatrix} 1 \\ 2 \\ 3 \end{pmatrix}$ and $\vec{v} = \begin{pmatrix} 4 \\ 5 \\ 6 \end{pmatrix}$.

From the cross product analysis executed in Example 1, we isolate:
$\vec{u} \times \vec{v} = \begin{pmatrix} -3 \\ 6 \\ -3 \end{pmatrix}$
The area equates universally to the numerical length scalar of this cross vector:
$$\begin{aligned} \text{Area} &= \sqrt{(-3)^2 + 6^2 + (-3)^2} \\ &= \sqrt{9 + 36 + 9} \\ &= \sqrt{54} = 3\sqrt{6} \approx \mathbf{7.35\text{ units}^2} \end{aligned}$$

EXAMPLE 3 (Triangle Spanning from Spatial Points)

Calculate the isolated bounded area for the geometric triangle spanning spatial corner nodes $A(1,1,1)$, $B(1,3,1)$, and $C(-3,3,4)$.

Step 1: Determine two connected directional vectors spanning outwardly from a shared anchor coordinate node (selecting $A$):
$\overrightarrow{AB} = \begin{pmatrix} 1-1 \\ 3-1 \\ 1-1 \end{pmatrix} = \begin{pmatrix} 0 \\ 2 \\ 0 \end{pmatrix} \quad \text{and} \quad \overrightarrow{AC} = \begin{pmatrix} -3-1 \\ 3-1 \\ 4-1 \end{pmatrix} = \begin{pmatrix} -4 \\ 2 \\ 3 \end{pmatrix}$
Step 2: Compile the structural determinant matrix cross product $\overrightarrow{AB} \times \overrightarrow{AC}$:
$\overrightarrow{AB} \times \overrightarrow{AC} = \begin{pmatrix} (2)(3) - (0)(2) \\ (0)(-4) - (0)(3) \\ (0)(2) - (2)(-4) \end{pmatrix} = \begin{pmatrix} 6 - 0 \\ 0 - 0 \\ 0 - (-8) \end{pmatrix} = \begin{pmatrix} 6 \\ 0 \\ 8 \end{pmatrix}$
Step 3: The individual triangle area extracts exactly to half the computed vector magnitude:
$$\begin{aligned} \text{Area} &= \dfrac{1}{2} \sqrt{6^2 + 0^2 + 8^2} \\ &= \dfrac{1}{2} \sqrt{36 + 0 + 64} \\ &= \dfrac{1}{2} \sqrt{100} = \dfrac{1}{2}(10) = \mathbf{5\text{ units}^2} \end{aligned}$$