3.15 Kinematics (HL)
1. Equations of Motion
Vector equations are practically applied in physics to geometrically track the displacement motion of objects traveling at constant velocities along linear trajectories.
A body moving uniformly constructs a position vector function dependent entirely upon time ($t$):
- $\vec{a}$ denotes the initial physical starting position evaluated strictly at time $t=0$.
- $\vec{v}$ dictates the velocity vector. This represents exact directional displacement covered per single standardized unit of time.
- $|\vec{v}|$ mathematically represents the physical speed (a pure scalar magnitude).
Critical Distinction: In geometric line equations, a direction vector $\vec{b}$ can be arbitrarily multiplied by any scalar without altering the continuous line. In kinematics, the velocity vector $\vec{v}$ cannot be scaled, because altering it functionally manipulates the object's explicit physical speed.
EXAMPLE 1 (Evaluating Constant Velocity)
A body operates under the motion profile $\vec{r} = \begin{pmatrix} 1 \\ 2 \end{pmatrix} + t\begin{pmatrix} 4 \\ 3 \end{pmatrix}$ tracking meters per second.
- Initial position coordinate traces to $(1,2)$, mapping a distance of $\sqrt{1^2 + 2^2} \approx 2.24\text{ m}$ from the origin boundary.
- Following $1$ second ($t=1$), the structural position updates to $(5,5)$, situated $\sqrt{5^2 + 5^2} \approx 7.07\text{ m}$ away from the origin.
- The velocity vector computes solidly as $\vec{v} = \begin{pmatrix} 4 \\ 3 \end{pmatrix}$.
- The scalar speed equates to the absolute magnitude:
$|\vec{v}| = \sqrt{4^2 + 3^2} = \mathbf{5\text{ m/s}}$
EXAMPLE 2 (Constructing Velocity from Speed)
An object is traversing a 3D grid initiating from point $A(1,1,1)$, propelled in the absolute direction of vector $\vec{b} = \begin{pmatrix} 1 \\ 2 \\ 2 \end{pmatrix}$ maintaining a strict constant speed of $15\text{ m/s}$. Formulate the dynamic motion equation.
$|\vec{b}| = \sqrt{1^2 + 2^2 + 2^2} = \sqrt{9} = 3$
$\hat{b} = \dfrac{1}{3}\begin{pmatrix} 1 \\ 2 \\ 2 \end{pmatrix}$
2. Geometric Paths versus Physical Collisions
Analyzing equations for two separate moving objects mandates differentiating cleanly between their geographical paths crossing and a synchronized physical impact.
- Path Intersection (Geometrical): Do the lines conceptually cross? Evaluate the positional setup $\vec{r}_1 = \vec{r}_2$ utilizing distinctly separated time parameters (e.g., $t_1$ and $t_2$). If a valid pair of scalars emerges solving the system, the paths cross in space.
- Physical Collision (Kinematical): Do the specific objects strike one another? Determine if the spatial paths intersect exactly when $\mathbf{t_1 = t_2}$. This mandates they arrive at the shared spatial coordinate at the identical absolute moment.
EXAMPLE 3 (Intersection vs Collision)
Two independent objects execute trajectories strictly modeled by:
Do their paths geometrically intersect, and do the bodies undergo a physical collision?
Set up the parametric system utilizing isolated variables ($t_1$ and $t_2$):
Inserting these values strictly back into the top equation mathematically validates the condition ($5(2) - 3(3) = 1 \implies 1 = 1$). Because the equations resolve perfectly, the paths do intersect geometrically at the coordinate $(13, 10, 7)$.
Although the lines logically cross, we observe that the arrival times are disconnected:
Object 2 reaches $(13, 10, 7)$ at $\mathbf{t_2 = 3\text{ s}}$.